Project information
- Title: Insurrection; Cyborgs Awakening
- Category: Video Game
- Genre: Beat'em Up
- Technology: Unreal Engine 4
- Language: C++
- Link: Steam
Project Contribution
- Developed enemy AI using a custom Finite State Machine, fully implemented in C++ for dynamic behaviors.
- Created the Enemy Commander AI, an abstract agent with a custom Finite State Machine that manages all enemy-related interactions and behavior, implemented in C++.
- Designed and implemented Animation Montages & Combo Attacks for the Main Character.
- Enhanced the game's VFX during post-production by working on particles, decals, and sound effects to provide immersive feedback and engaging player experiences.