Project information

  • Title: Insurrection; Cyborgs Awakening
  • Category: Video Game
  • Genre: Beat'em Up
  • Technology: Unreal Engine 4
  • Language: C++
  • Link: Steam

Project Contribution

  • Developed enemy AI using a custom Finite State Machine, fully implemented in C++ for dynamic behaviors.
  • Created the Enemy Commander AI, an abstract agent with a custom Finite State Machine that manages all enemy-related interactions and behavior, implemented in C++.
  • Designed and implemented Animation Montages & Combo Attacks for the Main Character.
  • Enhanced the game's VFX during post-production by working on particles, decals, and sound effects to provide immersive feedback and engaging player experiences.