Project information

  • Title: Echo Strike
  • Category: Video Game
  • Technology: Unreal Engine 5
  • Language: C++
  • Link: Soon

Project Contribution

  • Developed a fast-paced Third-Person Shooter focused on time trial gameplay mechanics.
  • Designed and implemented multiple weapon systems, each with unique and multiple firing modes and behaviors.
  • Added dynamic VFX and SFX for shooting, impact effects, and weapon feedback.
  • Integrated and polished movement animations with IK to enhance player immersion and responsiveness such as crouching, jumping-landing and leaning.
  • Leveraged Unreal Engine components to create modular, reusable gameplay elements.
  • Utilized Unreal Event-Delegates to enable clean event-driven communication between classes.
  • Handled game logic for time-based challenges, player feedback, and win/loss conditions.